She has access to some nice Tortures in Boiling and Drowned, Boiling in particular which deals some of the highest immediate damage per turn of all the Torture effects. The latest addition to the Syndicate's family and to celebrate Mother's Day, La Mamma is a Water and Light Denier who shuts her enemies down with Freeze and Stun but like any denier, she's garbage. 2.1 Obey your mother or else you get emotional damage.Mothmen stand almost 7 feet tall and weigh 100 pounds. More often than not, citizens encounter a mothman and never recall the meeting, yet fall right into the creature’s obscure plans. Mothmen see themselves as agents of fate, exhibiting extraordinary powers to guide the hands of destiny. Little is known of these strange creatures, save that when they appear, calamity follows. A creature currently suffering from a fear effect that fails this save instead takes 1d4 points of Wisdom damage. A creature that fails a save against this attack becomes shaken for 1d6 rounds. Mind-Warping Gaze (Su)įear, 30 feet, Will DC 18 negates. Typical uses of this ability include casting major image to coax someone to a portentous location, casting raise dead to return someone with an important fate to life, or using rusting grasp to weaken a structure and cause some necessary calamity. What the proper flow of fate entails is determined by the GM. Languages Common, Sylvan, Undercommon (can’t speak) telepathy 100 ft.Ī mothman may recreate the effects of any spell of 5th level or lower once per day as a spell-like ability, but only if doing so steers the flow of fate in its proper course. Skills Fly +20, Knowledge (any two) +12, Perception +16, Sense Motive +13, Spellcraft +12, Stealth +16 Str 12, Dex 19, Con 16, Int 17, Wis 19, Cha 18įeats Agile Maneuvers, Blind-Fight, Flyby Attack, Improved Initiative, Weapon Finesse Spell-Like Abilities (CL 12th concentration +16)Īt will- detect thoughts (DC 16), ghost sound (DC 14), misdirection (DC 16)ģ/day- greater invisibility, major image (DC 17), modify memory (DC 18), nightmare (DC 19), phantasmal killer (DC 18), shadow walk (DC 20), suggestion (DC 17)ġ/day- agent of fate, false vision, mind fog (DC 19), mislead (DC 20), project image (DC 21) Perception +16ĪC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
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